A GAME ABOUT AI

We collaborated with TaleHammer to develop a cohesive and engaging localization experience that reflects the studio’s creative vision. Our work focused on delivering clear, polished in‑game communication while preserving the narrative tone, humor, and strategic depth of the original project. The goal was to ensure a seamless experience for Polish players, supported by a modern and consistent linguistic style.

Client

TaleHammer

Role

Game Localization

Challenges & Objectives

/ Project Overview

We collaborated with TaleHammer to provide complete Polish localization for A Game About AI, an incremental strategy game available on Steam. The project involved translating and proofreading over 10,000 words across 1,000+ lines of localization data, seamlessly adapting complex UI elements, satirical lore, and technical systems for Polish players.

/ Challenges

  • Dynamic UI & Variables: Translating UI strings containing variables, placeholders, and procedural data without breaking formatting
  • Worldbuilding Consistency: Maintaining precise terminology across thousands of lines of code, procedural events, region names, and character dialogues.
  • Tone & Satire: Adapting niche AI infrastructure and climate system jargon while preserving the game’s unique satirical humor.
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/ Objectives

  • Deliver a fully localized Polish version that feels natural, modern, and stylistically aligned with the original.

  • Ensure readability and clarity across all gameplay systems, menus, and event notifications.

  • Create a cohesive linguistic tone that supports the game’s worldbuilding and narrative pacing.

  • Improve the overall player experience for Polish users through precise, polished language.

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OUR
ROLE

  • Full Game Localization: Translation of ~10,000 words / 1,000+ strings (UI, dialogues, events, system alerts).
  • LQA & Terminology Pass: Ensuring 100% consistency across all gameplay mechanics and text keys.
  • Marketing Localization: Translation of the official Polish Steam store page.
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